
- OPENTTD UPGRADE AIRPORT HOW TO
- OPENTTD UPGRADE AIRPORT PATCH
- OPENTTD UPGRADE AIRPORT UPGRADE
- OPENTTD UPGRADE AIRPORT FULL
This will cause all of them to eventually go into that depot, instead of proceeding further down the line.
OPENTTD UPGRADE AIRPORT FULL
Now change the orders of your existing trains on that line to include a full stop at the "exit" depot.At this point, you build two rail depots: one connected to the line such that trains can leave the line into the depot, and another, one or two tiles up the line, from where new trains can enter the line. First, designate one point on your network as the "switchover" point.(PPS upgrading to maglev might cause issues on your network because they take longer to accelerate and I believe to load/unload) (Ps same problem when monorail trains are invented.
OPENTTD UPGRADE AIRPORT UPGRADE
Either upgrade the entire map again or upgrade / destroy any of the old depots when you encounter them. Don't forget you still have the old depots at this point. Afterwards you have to find the old trains (bit harder since they are in between new trains in the list). Create a new maglev train and have that copy/share orders. And there is a string to quickly make orders which immediately selects the go-to button when starting to place orders (and keeps that selected after clicking a station).Īlternatively if you have trains with a lot of (complicated) orders you can first leave them in the depot while you upgrade the railtype. Note that you can control+click to set it to full load on a station. Now you "just" have to rebuild all trains again. Now drag from the very top corner to the very bottom corner of the map to upgrade all rails at once (this would leave any depot with a train inside as the old rail which is why we first delete all trains. When all trains are deleted you select the maglev builder and then "upgrade" railtype. The more depots you have the quicker they all reach a depot but the more you have to go through to delete all trains. After a bit you have to go through them and select the depot they are waiting in then delete all trains in that depot. In train management window you can quickly send all trains to depots.

It's not that hard but it's time consuming.

The project aims to produce a fully open source version of the 1994 classic, while extending it with new graphical options, signal types, and much more.

OpenTTD is an open source remake of Chris Sawyer's Transport Tycoon Deluxe. I'd rather implement overbuilding airports after newgrf airports is in trunk, so avoid doing the work twice or making newgrf airporrs harder.If you're joining one of our servers, please be sure to thumb through our house rules.
OPENTTD UPGRADE AIRPORT HOW TO
There are some ideas on how to implement overbuilding airports for newgrf airports, but nothing final has been decided.
OPENTTD UPGRADE AIRPORT PATCH
There is another reason not to implement the upgrade airports patch in trunk, and that is my current work on newgrf airports. Second problem was a discussion about the functionality: should it be implemented and if yes, only for airports or also for docks/road stops/train stations. One of them was that the eisting implementation of the close airports patch is not a proper one, it works, but it uses airport flags that are meant for the statemachine to check if the airport is closed. I think about a year ago I've looked at merging a close airport patch, but there where several problems. As the first post in this topic already says, it's most useful when coupled with a patch to close airports. Valentijn wrote:Is there any (technical) reason why it's not?Yes.
